Add info on Brian's Brain
[cellular-automata.git] / brians-brain / README.md
1 Brian's Brain
2 =============
3
4 https://en.wikipedia.org/wiki/Brian%27s_Brain
5 https://en.wikipedia.org/wiki/Brian_Silverman
6
7 > Brian's Brain is a cellular automaton devised by Brian Silverman, which is
8 > very similar to his Seeds rule.
9 >
10 > Rules
11 > -----
12 > Brian's Brain consists of an infinite two-dimensional grid of cells, but
13 > unlike Seeds, each cell may be in one of three states: on, dying, or off.
14 > Each cell is considered to have eight neighbors (the Moore neighborhood), as
15 > in Seeds and Conway's Game of Life.
16 >
17 > In each time step, a cell turns on if it was off but had exactly two
18 > neighbors that were on, just like the birth rule for Seeds. All cells that
19 > were "on" go into the "dying" state, which is not counted as an "on" cell in
20 > the neighbor count, and prevents any cell from being born there. Cells that
21 > were in the dying state go into the off state.
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