descriptionPolyglot. Cellular automata implementations and experiments. Mostly CGoL.
last changeFri, 26 Feb 2021 06:02:25 +0000 (01:02 -0500)
readme

Cellular Automata

I started-out wanting to try Conway’s Game of Life, then got hooked and decided to play with other automata rules as well.

Summary

Automaton Description
Life http://en.wikipedia.org/wiki/Conway’s_Game_of_Life
Forest Fire http://en.wikipedia.org/wiki/Forest-fire_model
Polymorphism Coexistence of different transition rules on the same grid
shortlog
2021-02-26  Siraaj KhandkarUpdate GH URI master
2020-11-30  Siraaj KhandkarAdd info on seeds
2020-11-30  Siraaj KhandkarAdd info on Brian's Brain
2016-08-09  Siraaj KhandkarReplace for-loop with map.
2016-08-04  Siraaj KhandkarMake Grid object mutable.
2016-08-04  Siraaj KhandkarThrow appropriate error objects, rather than just strings
2016-08-04  Siraaj KhandkarRefactor Board as a class in the Life namespace.
2016-08-03  Siraaj KhandkarRefactor with classes, assertions, const and more.
2016-08-03  Siraaj KhandkarEnable more compiler checks
2016-08-02  Siraaj KhandkarWIP Grid (and maybe Board) class
2016-08-02  Siraaj KhandkarImplement vanilla GoL in TypeScript
2016-07-29  Siraaj KhandkarUse concrete type syntax
2013-10-05  Siraaj KhandkarMore concise composition.
2013-10-04  Siraaj KhandkarReserve "create" only for mutable values.
2013-10-04  Siraaj KhandkarHide (int -> state) mappings.
2013-10-04  Siraaj KhandkarRe-align stuff.
...
heads
3 years ago master
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