descriptionPolyglot. Cellular automata implementations and experiments. Mostly CGoL.
last changeTue, 9 Aug 2016 16:48:26 +0000 (12:48 -0400)

Cellular Automata

I started-out wanting to try Conway’s Game of Life, then got hooked and decided to play with other automata rules as well.


Automaton Description
Forest Fire
Polymorphism Coexistence of different transition rules on the same grid
2016-08-09  Siraaj KhandkarReplace for-loop with map. master
2016-08-04  Siraaj KhandkarMake Grid object mutable.
2016-08-04  Siraaj KhandkarThrow appropriate error objects, rather than just strings
2016-08-04  Siraaj KhandkarRefactor Board as a class in the Life namespace.
2016-08-03  Siraaj KhandkarRefactor with classes, assertions, const and more.
2016-08-03  Siraaj KhandkarEnable more compiler checks
2016-08-02  Siraaj KhandkarWIP Grid (and maybe Board) class
2016-08-02  Siraaj KhandkarImplement vanilla GoL in TypeScript
2016-07-29  Siraaj KhandkarUse concrete type syntax
2013-10-05  Siraaj KhandkarMore concise composition.
2013-10-04  Siraaj KhandkarReserve "create" only for mutable values.
2013-10-04  Siraaj KhandkarHide (int -> state) mappings.
2013-10-04  Siraaj KhandkarRe-align stuff.
2013-10-04  Siraaj KhandkarA more sensible way to count.
2013-10-01  Siraaj KhandkarCleaner composition.
2013-10-01  Siraaj KhandkarImprove name.
4 years ago master
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