Updated references from old to new module names.
[cellular-automata.git] / 001 / src / life_cell.erl
1 -module(life_cell).
2 -behaviour(gen_server).
3
4
5 %% API
6 -export([start_link/1]).
7
8 %% Callbacks
9 -export([init/1
10 ,handle_call/3
11 ,handle_cast/2
12 ,handle_info/2
13 ,terminate/2
14 ,code_change/3
15 ]).
16
17
18 -record(state, {id :: integer()
19 ,name :: string()
20 ,cell_state :: 0 | 1
21 ,neighbors :: list(atom())
22 ,live_neighbors :: integer()
23 ,num_neighbors :: integer()
24 ,replies_pending :: integer()
25 }).
26
27
28 %% ============================================================================
29 %% API
30 %% ============================================================================
31
32 start_link({_ID, Name, _NeighborNames}=Datum) ->
33 ServerName = {local, Name},
34 Args = [Datum],
35 Opts = [],
36 gen_server:start_link(ServerName, ?MODULE, Args, Opts).
37
38
39 %% ============================================================================
40 %% Callbacks
41 %% ============================================================================
42
43 init([{ID, Name, NeighborNames}]) ->
44 State = #state{id=ID
45 ,name=Name
46 ,cell_state=crypto:rand_uniform(0, 2)
47 ,neighbors=NeighborNames
48 ,num_neighbors=length(NeighborNames)
49 ,live_neighbors=0
50 ,replies_pending=0
51 },
52 {ok, State}.
53
54
55 terminate(_Reason, State) ->
56 {ok, State}.
57
58
59 code_change(_Old, State, _Other) ->
60 {ok, State}.
61
62
63 handle_call(_Msg, _From, State) ->
64 {reply, ok, State}.
65
66
67 handle_cast(tick,
68 #state{name=Name
69 ,neighbors=Neighbors
70 ,num_neighbors=NumNeighbors
71 }=State) ->
72 ok = cast_all(Neighbors, {request_state, Name}),
73 {noreply, State#state{replies_pending=NumNeighbors}};
74
75
76 handle_cast({request_state, Requester}, State) ->
77 ok = gen_server:cast(Requester, {response_state, State#state.cell_state}),
78 {noreply, State};
79
80
81 handle_cast({response_state, NeighborState},
82 #state{id=ID
83 ,replies_pending=Pending
84 ,cell_state=CellState
85 ,live_neighbors=LiveNeighbors
86 }=State) ->
87
88 NewPending = Pending - 1,
89 NewLiveNeighbors = LiveNeighbors + NeighborState,
90
91 NewState = State#state{replies_pending=NewPending
92 ,live_neighbors=NewLiveNeighbors
93 },
94
95 case NewPending of
96 0 ->
97 NewCellState = new_state(CellState, NewLiveNeighbors),
98 ok = life_time:tock(ID, NewCellState),
99
100 {noreply, NewState#state{live_neighbors=0
101 ,cell_state=NewCellState
102 }
103 };
104
105 _N ->
106 {noreply, NewState}
107 end;
108
109
110 handle_cast(_Msg, State) ->
111 {noreply, State}.
112
113
114 handle_info(_Msg, State) ->
115 {noreply, State}.
116
117
118 %% ============================================================================
119 %% Internal
120 %% ============================================================================
121
122 cast_all([], _) -> ok;
123 cast_all([Server | Servers], Msg) ->
124 ok = gen_server:cast(Server, Msg),
125 cast_all(Servers, Msg).
126
127
128 new_state(1, LiveNeighbors) when LiveNeighbors < 2 -> 0;
129 new_state(1, LiveNeighbors) when LiveNeighbors < 4 -> 1;
130 new_state(1, LiveNeighbors) when LiveNeighbors > 3 -> 0;
131 new_state(0, LiveNeighbors) when LiveNeighbors =:= 3 -> 1;
132 new_state(State, _LiveNeighbors) -> State.
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