let (|-) g f x = f (g x)
-module Terminal : sig
+module Terminal :
+sig
type color = [ `green
| `red
| `white
val clear : unit -> unit
val reset : unit -> unit
-end = struct
+end =
+struct
type color = [ `green
| `red
| `white
end
-module type MATRIX = sig
- module Point : sig
+module Matrix :
+sig
+ module Point :
+ sig
type t = {r : int; k : int}
end
val iter : 'a t -> f:(Point.t -> 'a -> unit) -> unit
val print : 'a t -> to_string:('a -> string) -> unit
-end
-
-module Matrix : MATRIX = struct
- module Point = struct
+end =
+struct
+ module Point =
+ struct
type t = {r : int; k : int}
let (+) p p' =
}
end
- module Direction = struct
+ module Direction =
+ struct
type t = NW | N | NE
| W | E
| SW | S | SE
end
-module PhenoType : sig
+module PhenoType :
+sig
type t
val create : char -> Terminal.color option -> t
val to_string : t -> string
-end = struct
+end =
+struct
type t = { color : Terminal.color option
; character : char
}
end
-module Cell = struct
- module State = struct
- type t = Alive of char
+module Cell =
+struct
+ module State =
+ struct
+ type intention = Friendly
+ | Neutral
+ | Hostile
+
+ type t = Alive of intention
| Dead
end
end
-module type RULE = sig
+module type RULE =
+sig
val create : unit -> Cell.t
val transition : self:Cell.State.t
end
-module Life : RULE = struct
- module State : sig
+module Life : RULE =
+struct
+ module State :
+ sig
type t = D | A
val of_int : int -> t
val to_cell : t -> Cell.t
val of_cell_state : Cell.State.t -> t
- end = struct
+ end =
+ struct
type t = D | A
let of_int = function
| A -> PhenoType.create 'o' (Some `white)
let of_cell_state = function
- | Cell.State.Dead -> D
- | Cell.State.Alive 'A' -> A
- | Cell.State.Alive _ -> D (* Foreign cell *)
+ | Cell.State.Dead -> D
+ | Cell.State.Alive Cell.State.Friendly -> A
+ | Cell.State.Alive Cell.State.Neutral -> A
+ | Cell.State.Alive Cell.State.Hostile -> D
let to_cell_state = function
| D -> Cell.State.Dead
- | A -> Cell.State.Alive 'A'
+ | A -> Cell.State.Alive Cell.State.Neutral
let to_cell t =
{ Cell.state = t |> to_cell_state
end
-module ForestFire : RULE = struct
- module State : sig
+module ForestFire : RULE =
+struct
+ module State :
+ sig
type t = E | T | B
val is_burning : t -> bool
val to_cell : t -> Cell.t
val of_cell_state : Cell.State.t -> t
- end = struct
+ end =
+ struct
type t = E | T | B
let is_burning = function
| B -> PhenoType.create '#' (Some `red)
let of_cell_state = function
- | Cell.State.Dead -> E
- | Cell.State.Alive 'T' -> T
- | Cell.State.Alive 'B' -> B
- | Cell.State.Alive _ -> E (* Foreign cell *)
+ | Cell.State.Dead -> E
+ | Cell.State.Alive Cell.State.Friendly -> T
+ | Cell.State.Alive Cell.State.Neutral -> E
+ | Cell.State.Alive Cell.State.Hostile -> B
let to_cell_state = function
| E -> Cell.State.Dead
- | T -> Cell.State.Alive 'T'
- | B -> Cell.State.Alive 'B'
+ | T -> Cell.State.Alive Cell.State.Friendly
+ | B -> Cell.State.Alive Cell.State.Hostile
let to_cell t =
{ Cell.state = t |> to_cell_state
end
-module Automaton : sig
+module Automaton :
+sig
type t
val create : rows:int
-> t
val loop : t -> unit
-end = struct
+end =
+struct
type cell = { data : Cell.t
; rule : (module RULE)
}