open Core.Std
-let main () =
- printf "Hi!\n"
+module type MATRIX = sig
+ type 'a t
+ val create : rows:int -> cols:int -> data:'a -> 'a t
-let () = main ()
+ val get : 'a t -> row:int -> col:int -> 'a
+
+ val set : 'a t -> row:int -> col:int -> data:'a -> unit
+
+ val map : 'a t -> f:(row:int -> col:int -> data:'a -> 'b) -> 'b t
+
+ val iter : 'a t -> f:(row:int -> col:int -> data:'a -> unit) -> unit
+end
+
+module Matrix : MATRIX = struct
+ type 'a t = 'a array array
+
+ let create ~rows ~cols ~data =
+ Array.make_matrix ~dimx:rows ~dimy:cols data
+
+ let iter t ~f =
+ Array.iteri t ~f:(
+ fun row cols ->
+ Array.iteri cols ~f:(
+ fun col data ->
+ f ~row ~col ~data
+ )
+ )
+
+ let map t ~f =
+ Array.mapi t ~f:(
+ fun row cols ->
+ Array.mapi cols ~f:(
+ fun col data ->
+ f ~row ~col ~data
+ )
+ )
+
+ let get t ~row ~col =
+ t.(row).(col)
+
+ let set t ~row ~col ~data =
+ t.(row).(col) <- data
+end
+
+
+module type CELL = sig
+ type t
+
+ val state : t -> int
+
+ val react : t -> states:int list -> t
+end
+
+
+module Conway : CELL = struct
+ type t = D | A
+
+ let state = function
+ | D -> 0
+ | A -> 1
+
+ let react t ~states =
+ let live_neighbors = List.fold_left states ~init:0 ~f:(+) in
+ match t with
+ | A when live_neighbors < 2 -> D
+ | A when live_neighbors < 4 -> A
+ | A when live_neighbors > 3 -> D
+ | D when live_neighbors = 3 -> A
+ | t -> t
+end
+
+
+let main rows cols () =
+ let pool = Matrix.create ~rows ~cols ~data:() in
+ Matrix.iter pool ~f:(
+ fun ~row ~col ~data:() -> printf "R: %d, K: %d\n" row col
+ )
+
+
+let spec =
+ let summary = "Polymorphic Cellular Automata" in
+ let spec =
+ let open Command.Spec in
+ empty
+ +> flag "-rows" (optional_with_default 5 int) ~doc:"Height"
+ +> flag "-cols" (optional_with_default 5 int) ~doc:"Width"
+ in
+ Command.basic ~summary spec main
+
+
+let () = Command.run spec