end
),
- {NewTime, NewBoard} = timer:tc(fun() -> next_generation(X, Y, Board) end),
+ {NewTime, NewBoard} = timer:tc(
+ fun() ->
+ next_generation(X, Y, Board)
+ end
+ ),
+
NewState = State#state{board = NewBoard
,gen_count = GenCount + 1
,gen_duration = NewTime