-
-Description
------------
-I want to try several different approaches to implementing Conway's Game of
-Life. It shall be recorded in this repo.
-
-Each of the implementations (living in sequentially numbered directories) shall
-(eventually) have its own README file, documenting the approach taken.
-
-
-Summary
--------
-* __ID:__ 001,
- __Language:__ Erlang,
- __Approach:__ Board as 1D list. Cells as [gen_server] processes
-* __ID:__ 002,
- __Language:__ OCaml,
- __Approach:__ Board as matrix via functional arrays (sort-of...)
-* __ID:__ 003,
- __Language:__ Erlang,
- __Approach:__ Board as matrix via [array()]
-* __ID:__ 004,
- __Language:__ AWK,
- __Approach:__ Board as 1D string. Ghosts beyond boundaries
-* __ID:__ 005,
- __Language:__ AWK,
- __Approach:__ Board as simulated 3D array
-
-
-[array()]: http://www.erlang.org/doc/man/array.html "Which is not actually an array, but an integer-keyed tree."
-[gen_server]: http://www.erlang.org/doc/man/gen_server.html
+I started-out wanting to try Conway's Game of Life, but now I'd like to try
+other automata rules as well.