+++ /dev/null
--module(life_cell).
--behaviour(gen_server).
-
-
-%% API
--export([start_link/1]).
-
-%% Callbacks
--export([init/1
- ,handle_call/3
- ,handle_cast/2
- ,handle_info/2
- ,terminate/2
- ,code_change/3
- ]).
-
-
--record(state, {id :: integer()
- ,name :: string()
- ,cell_state :: 0 | 1
- ,neighbors :: list(atom())
- ,live_neighbors :: integer()
- ,num_neighbors :: integer()
- ,replies_pending :: integer()
- ,generation :: integer()
- }).
-
-
-%% ============================================================================
-%% API
-%% ============================================================================
-
-start_link({_ID, Name, _NeighborNames}=Datum) ->
- ServerName = {local, Name},
- Args = [Datum],
- Opts = [],
- gen_server:start_link(ServerName, ?MODULE, Args, Opts).
-
-
-%% ============================================================================
-%% Callbacks
-%% ============================================================================
-
-init([{ID, Name, NeighborNames}]) ->
- State = #state{id=ID
- ,name=Name
- ,cell_state=crypto:rand_uniform(0, 2)
- ,neighbors=NeighborNames
- ,num_neighbors=length(NeighborNames)
- ,live_neighbors=0
- ,replies_pending=0
- },
- {ok, State}.
-
-
-terminate(_Reason, State) ->
- {ok, State}.
-
-
-code_change(_Old, State, _Other) ->
- {ok, State}.
-
-
-handle_call(_Msg, _From, State) ->
- {reply, ok, State}.
-
-
-handle_cast({tick, Generation},
- #state{name=Name
- ,neighbors=Neighbors
- ,num_neighbors=NumNeighbors
- }=State) ->
- ok = cast_all(Neighbors, {request_state, Name}),
- {noreply, State#state{replies_pending=NumNeighbors, generation=Generation}};
-
-
-handle_cast({request_state, Requester}, State) ->
- ok = gen_server:cast(Requester, {response_state, State#state.cell_state}),
- {noreply, State};
-
-
-handle_cast({response_state, NeighborState},
- #state{id=ID
- ,replies_pending=Pending
- ,cell_state=CellState
- ,live_neighbors=LiveNeighbors
- }=State) ->
-
- NewPending = Pending - 1,
- NewLiveNeighbors = LiveNeighbors + NeighborState,
-
- NewState = State#state{replies_pending=NewPending
- ,live_neighbors=NewLiveNeighbors
- },
-
- case NewPending of
- 0 ->
- NewCellState = new_state(CellState, NewLiveNeighbors),
- ok = life_time:tock(ID, NewCellState),
-
- {noreply, NewState#state{live_neighbors=0
- ,cell_state=NewCellState
- }
- };
-
- _N ->
- {noreply, NewState}
- end;
-
-
-handle_cast(_Msg, State) ->
- {noreply, State}.
-
-
-handle_info(_Msg, State) ->
- {noreply, State}.
-
-
-%% ============================================================================
-%% Internal
-%% ============================================================================
-
-cast_all([], _) -> ok;
-cast_all([Server | Servers], Msg) ->
- ok = gen_server:cast(Server, Msg),
- cast_all(Servers, Msg).
-
-
-new_state(1, LiveNeighbors) when LiveNeighbors < 2 -> 0;
-new_state(1, LiveNeighbors) when LiveNeighbors < 4 -> 1;
-new_state(1, LiveNeighbors) when LiveNeighbors > 3 -> 0;
-new_state(0, LiveNeighbors) when LiveNeighbors =:= 3 -> 1;
-new_state(State, _LiveNeighbors) -> State.