Add info on seeds
[cellular-automata.git] / brians-brain / README.md
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1Brian's Brain
2=============
3
4https://en.wikipedia.org/wiki/Brian%27s_Brain
5https://en.wikipedia.org/wiki/Brian_Silverman
6
7> Brian's Brain is a cellular automaton devised by Brian Silverman, which is
8> very similar to his Seeds rule.
9>
10> Rules
11> -----
12> Brian's Brain consists of an infinite two-dimensional grid of cells, but
13> unlike Seeds, each cell may be in one of three states: on, dying, or off.
14> Each cell is considered to have eight neighbors (the Moore neighborhood), as
15> in Seeds and Conway's Game of Life.
16>
17> In each time step, a cell turns on if it was off but had exactly two
18> neighbors that were on, just like the birth rule for Seeds. All cells that
19> were "on" go into the "dying" state, which is not counted as an "on" cell in
20> the neighbor count, and prevents any cell from being born there. Cells that
21> were in the dying state go into the off state.
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