module Cell = struct
module State = struct
- type t = Alive of char
+ type intention = Friendly
+ | Neutral
+ | Hostile
+
+ type t = Alive of intention
| Dead
end
| A -> PhenoType.create 'o' (Some `white)
let of_cell_state = function
- | Cell.State.Dead -> D
- | Cell.State.Alive 'A' -> A
- | Cell.State.Alive _ -> D (* Foreign cell *)
+ | Cell.State.Dead -> D
+ | Cell.State.Alive Cell.State.Friendly -> A
+ | Cell.State.Alive Cell.State.Neutral -> A
+ | Cell.State.Alive Cell.State.Hostile -> D
let to_cell_state = function
| D -> Cell.State.Dead
- | A -> Cell.State.Alive 'A'
+ | A -> Cell.State.Alive Cell.State.Neutral
let to_cell t =
{ Cell.state = t |> to_cell_state
| B -> PhenoType.create '#' (Some `red)
let of_cell_state = function
- | Cell.State.Dead -> E
- | Cell.State.Alive 'T' -> T
- | Cell.State.Alive 'B' -> B
- | Cell.State.Alive _ -> E (* Foreign cell *)
+ | Cell.State.Dead -> E
+ | Cell.State.Alive Cell.State.Friendly -> T
+ | Cell.State.Alive Cell.State.Neutral -> E
+ | Cell.State.Alive Cell.State.Hostile -> B
let to_cell_state = function
| E -> Cell.State.Dead
- | T -> Cell.State.Alive 'T'
- | B -> Cell.State.Alive 'B'
+ | T -> Cell.State.Alive Cell.State.Friendly
+ | B -> Cell.State.Alive Cell.State.Hostile
let to_cell t =
{ Cell.state = t |> to_cell_state