X-Git-Url: https://git.xandkar.net/?p=cellular-automata.git;a=blobdiff_plain;f=README.md;h=2eeb385b57a51a1bafe54de52e538b2cfd8e8382;hp=27d5634ce471e18530231552833bf4e34f533df9;hb=HEAD;hpb=ff1de1d818955b7bc2367e9e5c516222def384ef diff --git a/README.md b/README.md index 27d5634..2eeb385 100644 --- a/README.md +++ b/README.md @@ -1,24 +1,19 @@ -Games of Life -============= +Cellular Automata +================= - -Description ------------ -I want to try several different approaches to implementing Conway's Game of -Life. It shall be recorded in this repo. - -Each of the implementations (living in sequentially numbered directories) shall -have its own README file, documenting the approach taken. +I started-out wanting to try Conway's Game of Life, then got hooked and decided +to play with other automata rules as well. Summary ------- -* __ID:__ 001, - __Language:__ Erlang, - __Approach:__ Each cell is a gen_server process -* __ID:__ 002, - __Language:__ OCaml, - __Approach:__ Traditional matrix -* __ID:__ 003, - __Language:__ Erlang, - __Approach:__ Traditional matrix as nested array() +| Automaton | Description | +|----------------|-------------| +| [Life] | http://en.wikipedia.org/wiki/Conway's_Game_of_Life | +| [Forest Fire] | http://en.wikipedia.org/wiki/Forest-fire_model | +| [Polymorphism] | Coexistence of different transition rules on the same grid | + + +[Life]: life +[Forest Fire]: forest-fire +[Polymorphism]: polymorphism