Re-align stuff.
[cellular-automata.git] / polymorphism / 001 / src / polymorphism.ml
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1open Core.Std
2
3
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4let (|-) g f x = f (g x)
5
6
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7module Terminal :
8sig
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9 type color = [ `green
10 | `red
39971ff4 11 | `white
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12 ]
13
14 val string_with_color : string -> color -> string
15
16 val clear : unit -> unit
17
18 val reset : unit -> unit
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19end =
20struct
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21 type color = [ `green
22 | `red
39971ff4 23 | `white
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24 ]
25
26 let ansi_code_clear = "\027[2J" (* Clear screen *)
27 let ansi_code_reset = "\027[1;1H" (* Reset cursor position *)
28
29 let string_of_color = function
30 | `green -> "\027[0;32m"
31 | `red -> "\027[1;31m"
39971ff4 32 | `white -> "\027[1;37m"
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33
34 let string_with_color s c =
35 sprintf "%s%s\027[0m" (string_of_color c) s
36
37 let clear () =
38 print_string ansi_code_clear
39
40 let reset () =
41 print_string ansi_code_reset
42end
43
44
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45module Matrix :
46sig
47 module Point :
48 sig
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49 type t = {r : int; k : int}
50 end
51
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52 type 'a t
53
a1665c92 54 val create : rs:int -> ks:int -> 'a -> 'a t
4d49c95e 55
7c363dd8 56 val get_neighbors : 'a t -> Point.t -> 'a list
4d49c95e 57
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58 val map : 'a t -> f:('a -> 'b) -> 'b t
59
a1665c92 60 val mapi : 'a t -> f:(Point.t -> 'a -> 'b) -> 'b t
4d49c95e 61
a1665c92 62 val iter : 'a t -> f:(Point.t -> 'a -> unit) -> unit
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63
64 val print : 'a t -> to_string:('a -> string) -> unit
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65end =
66struct
67 module Point =
68 struct
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69 type t = {r : int; k : int}
70
71 let (+) p p' =
72 { r = p.r + p'.r
73 ; k = p.k + p'.k
74 }
75 end
76
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77 module Direction =
78 struct
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79 type t = NW | N | NE
80 | W | E
81 | SW | S | SE
82
83 let all = [ NW ; N ; NE
84 ; W ; E
85 ; SW ; S ; SE
86 ]
87
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88 let to_offset =
89 let open Point in
90 function
91 | NW -> {r = -1; k = -1}
92 | N -> {r = -1; k = 0}
93 | NE -> {r = -1; k = 1}
94 | W -> {r = 0; k = -1}
95 | E -> {r = 0; k = 1}
96 | SW -> {r = 1; k = -1}
97 | S -> {r = 1; k = 0}
98 | SE -> {r = 1; k = 1}
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99 end
100
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101 type 'a t = 'a array array
102
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103 let create ~rs ~ks x =
104 Array.make_matrix ~dimx:rs ~dimy:ks x
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105
106 let iter t ~f =
107 Array.iteri t ~f:(
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108 fun r ks ->
109 Array.iteri ks ~f:(
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110 fun k x ->
111 f {Point.r; Point.k} x
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112 )
113 )
114
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115 let print t ~to_string =
116 Array.iter t ~f:(
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117 fun r ->
118 Array.iter r ~f:(fun x -> printf "%s" (to_string x));
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119 print_newline ()
120 )
121
4d49c95e 122 let map t ~f =
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123 Array.map t ~f:(Array.map ~f:(fun x -> f x))
124
125 let mapi t ~f =
4d49c95e 126 Array.mapi t ~f:(
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127 fun r ks ->
128 Array.mapi ks ~f:(
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129 fun k x ->
130 f {Point.r; Point.k} x
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131 )
132 )
133
7c363dd8 134 let get t {Point.r; Point.k} =
63fe855d 135 t.(r).(k)
394125ca 136
7c363dd8 137 let is_within_bounds t {Point.r; Point.k} =
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138 match t with
139 | [||] -> assert false
140 | t ->
141 r >= 0 && r < Array.length t &&
142 k >= 0 && k < Array.length t.(0)
143
7c363dd8 144 let neighborhood t point =
394125ca 145 List.map Direction.all ~f:Direction.to_offset
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146 |> List.map ~f:(fun offset_point -> Point.(point + offset_point))
147 |> List.filter ~f:(is_within_bounds t)
394125ca 148
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149 let get_neighbors t point =
150 List.map (neighborhood t point) ~f:(get t)
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151end
152
153
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154module PhenoType :
155sig
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156 type t
157
158 val create : char -> Terminal.color option -> t
159
160 val to_string : t -> string
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161end =
162struct
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163 type t = { color : Terminal.color option
164 ; character : char
165 }
166
167 let create character color =
168 {color; character}
169
170 let to_string = function
171 | {color=None; character} ->
172 String.of_char character
173 | {color=Some c; character} ->
174 Terminal.string_with_color (String.of_char character) c
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175end
176
da8f1674 177
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178module Cell =
179struct
180 module State =
181 struct
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182 type intention = Friendly
183 | Neutral
184 | Hostile
185
186 type t = Alive of intention
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187 | Dead
188 end
189
190 type t = { state : State.t
a96702d3 191 ; pheno : PhenoType.t
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192 }
193end
0ce0e798 194
0ce0e798 195
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196module type RULE =
197sig
a96702d3 198 val create : unit -> Cell.t
da8f1674 199
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200 val transition : self:Cell.State.t
201 -> neighbors:Cell.State.t list
202 -> Cell.t
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203end
204
205
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206module Life : RULE =
207struct
208 module State :
209 sig
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210 type t = D | A
211
212 val of_int : int -> t
0d6f7833 213
fd22df89 214 val is_alive : t -> bool
a96702d3 215
a0d860e4 216 val to_cell : t -> Cell.t
0ce0e798 217
a0d860e4 218 val of_cell_state : Cell.State.t -> t
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219
220 val next : t -> live_neighbors:int -> t
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221 end =
222 struct
a0d860e4 223 type t = D | A
0d6f7833 224
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225 let of_int = function
226 | 0 -> D
227 | 1 -> A
228 | _ -> assert false
a96702d3 229
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230 let is_alive = function
231 | D -> false
232 | A -> true
a96702d3 233
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234 let to_pheno = function
235 | D -> PhenoType.create ' ' None
236 | A -> PhenoType.create 'o' (Some `white)
0ce0e798 237
a0d860e4 238 let of_cell_state = function
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239 | Cell.State.Dead -> D
240 | Cell.State.Alive Cell.State.Friendly -> A
241 | Cell.State.Alive Cell.State.Neutral -> A
242 | Cell.State.Alive Cell.State.Hostile -> D
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243
244 let to_cell_state = function
245 | D -> Cell.State.Dead
c238c903 246 | A -> Cell.State.Alive Cell.State.Neutral
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247
248 let to_cell t =
249 { Cell.state = t |> to_cell_state
250 ; Cell.pheno = t |> to_pheno
251 }
0ce0e798 252
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253 let next t ~live_neighbors =
254 match t with
255 | A when live_neighbors < 2 -> D
256 | A when live_neighbors < 4 -> A
257 | A when live_neighbors > 3 -> D
258 | D when live_neighbors = 3 -> A
259 | A -> A
260 | D -> D
261 end
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262
263 let create () =
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264 Random.int 2 |> State.of_int |> State.to_cell
265
47c9d696 266 let count_of_live =
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267 List.map ~f:State.of_cell_state
268 |- List.filter ~f:State.is_alive
fd22df89 269 |- List.length
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270
271 let transition ~self ~neighbors =
272 self |> State.of_cell_state
31d92373 273 |> State.next ~live_neighbors:(count_of_live neighbors)
a0d860e4 274 |> State.to_cell
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275end
276
277
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278module ForestFire : RULE =
279struct
280 module State :
281 sig
a0d860e4 282 type t = E | T | B
fd51b8fa 283
a0d860e4 284 val is_burning : t -> bool
fd51b8fa 285
a0d860e4 286 val of_int : int -> t
fd51b8fa 287
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288 val to_cell : t -> Cell.t
289
290 val of_cell_state : Cell.State.t -> t
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291
292 val next : t -> burning_neighbors:int -> t
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293 end =
294 struct
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295 type t = E | T | B
296
297 let is_burning = function
298 | E -> false
299 | T -> false
300 | B -> true
fd51b8fa 301
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302 let of_int = function
303 | 0 -> E
304 | 1 -> T
305 | 2 -> B
306 | _ -> assert false
fd51b8fa 307
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308 let to_pheno = function
309 | E -> PhenoType.create ' ' None
310 | T -> PhenoType.create 'T' (Some `green)
311 | B -> PhenoType.create '#' (Some `red)
312
313 let of_cell_state = function
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314 | Cell.State.Dead -> E
315 | Cell.State.Alive Cell.State.Friendly -> T
316 | Cell.State.Alive Cell.State.Neutral -> E
317 | Cell.State.Alive Cell.State.Hostile -> B
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318
319 let to_cell_state = function
320 | E -> Cell.State.Dead
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321 | T -> Cell.State.Alive Cell.State.Friendly
322 | B -> Cell.State.Alive Cell.State.Hostile
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323
324 let to_cell t =
325 { Cell.state = t |> to_cell_state
326 ; Cell.pheno = t |> to_pheno
327 }
fd51b8fa 328
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329 let f = 0.000001 (* Probability of spontaneous ignition *)
330 let p = 0.1 (* Probability of spontaneous growth *)
fd51b8fa 331
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332 let is_probable p =
333 (Random.float 1.0) <= p
fd51b8fa 334
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335 let next t ~burning_neighbors =
336 match t, burning_neighbors with
337 | E, _ when is_probable p -> T
338 | E, _ -> E
339 | T, 0 when is_probable f -> B
340 | T, _ when burning_neighbors > 0 -> B
341 | T, _ -> T
342 | B, _ -> E
343 end
fd51b8fa 344
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345 let create () =
346 Random.int 3 |> State.of_int |> State.to_cell
a0d860e4 347
47c9d696 348 let count_of_burning =
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349 List.map ~f:State.of_cell_state
350 |- List.filter ~f:State.is_burning
fd22df89 351 |- List.length
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352
353 let transition ~self ~neighbors =
354 self |> State.of_cell_state
31d92373 355 |> State.next ~burning_neighbors:(count_of_burning neighbors)
a0d860e4 356 |> State.to_cell
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357end
358
359
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360module Automaton :
361sig
d9fa5d46 362 type t
aed335e3 363
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364 val create : rows:int
365 -> columns:int
366 -> interval:float
367 -> rules: (module RULE) list
368 -> t
aed335e3 369
d9fa5d46 370 val loop : t -> unit
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371end =
372struct
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373 type cell = { data : Cell.t
374 ; rule : (module RULE)
375 }
376
377 type t = { grid : cell Matrix.t
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378 ; interval : Time.Span.t
379 ; bar : string
380 }
aed335e3 381
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382 let create ~rows:rs ~columns:ks ~interval ~rules =
383 let n = List.length rules in
a96702d3 384 let init () =
fd51b8fa 385 let rule = List.nth_exn rules (Random.int n) in
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386 let module Rule = (val rule : RULE) in
387 { rule
388 ; data = Rule.create ()
389 }
390 in
21c4909c 391 Terminal.clear ();
a96702d3 392 { grid = Matrix.map ~f:init (Matrix.create ~rs ~ks ())
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393 ; interval = Time.Span.of_float interval
394 ; bar = String.make ks '-'
395 }
396
a96702d3 397 let cell_to_string cell =
4b18b7df 398 PhenoType.to_string cell.data.Cell.pheno
a96702d3 399
d9fa5d46 400 let print t =
21c4909c 401 Terminal.reset ();
d9fa5d46 402 print_endline t.bar;
a96702d3 403 Matrix.print t.grid ~to_string:cell_to_string;
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404 print_endline t.bar
405
406 let next t =
407 let grid =
408 Matrix.mapi t.grid ~f:(
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409 fun point {rule; data} ->
410 let module Rule = (val rule : RULE) in
d9fa5d46 411 let neighbors = Matrix.get_neighbors t.grid point in
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412 let data =
413 Rule.transition
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414 ~self:data.Cell.state
415 ~neighbors:(List.map neighbors ~f:(fun c -> c.data.Cell.state))
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416 in
417 {rule; data}
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418 )
419 in
420 {t with grid}
421
422 let rec loop t =
423 print t;
424 Time.pause t.interval;
425 loop (next t)
426end
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427
428
5b98f452 429let main interval () =
7707ff62 430 Random.self_init ();
d9fa5d46 431 let rows, columns = Or_error.ok_exn Linux_ext.get_terminal_size () in
a96702d3 432 let rules =
029c4a1f 433 [ (module Life : RULE)
fd51b8fa 434 ; (module ForestFire : RULE)
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435 ]
436 in
8526e3e1 437 Automaton.loop (Automaton.create ~rows:(rows - 3) ~columns ~interval ~rules)
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438
439
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440let spec =
441 let summary = "Polymorphic Cellular Automata" in
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442 let spec = Command.Spec.(empty
443 +> flag "-i" (optional_with_default 0.1 float)
444 ~doc:" Induced interval between generations."
445 )
446 in
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447 Command.basic ~summary spec main
448
449
450let () = Command.run spec
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